
Oren Carmeli20












http://www.joystiq.c... Ubisoft hires Michael Zernow, a highly experienced parkour athlete and instructor, to be the chief parkour officer for Assassins Creed.

Freerunning expert Michael Zernow trades leaping from rooftop to rooftop for a role as Ubisoft's Chief Parkour Officer
To cement its place as the leading purveyor of acrobatic yet physically implausible action games, Ubisoft has hired famed freerunner Michael "Frosti"
To cement its place as the leading purveyor of acrobatic yet physically implausible action games, Ubisoft has hired famed freerunner Michael "Frosti"

Oren Carmeli
Seems like this move portrays how Ubisoft hopes to recreate the most accurate representation of parkour for gamers

James Smale
This is an example of video games trying to recreate a realistic environment to further engage gamers.

Oren Carmeli
It seems like more games like GTA and Call of Duty are emerging where the scenery is almost identical to that of real life.

James Smale
what do you think is the next step for gaming?

Oren Carmeli
I think the future lies in creating an environment where the player is practically submerged into the game. It's all moving towards virtual reality

James Smale
I agree. With the awe inspiring graphics in modern games, I can only imagine how jaw dropping gameplay will be in future games.

Oren Carmeli
Games are used as a means for entering a virtual reality. It's a very controversial idea at its core, but the idea attracts a very large demographic

James Smale
As graphics and game mechanics advance, video games can be used for many purposes such as military training.

Oren Carmeli
@jamessmale1 Israel already uses flight simulators to train pilots for battle. Perhaps they eventually be used to test out military procedures. But can games ever capture humanlike AI?

James Smale
Programming AI is very difficult, and an integral part of the gaming experience. As technology advances we should be able to create more realistic AI without exposing bugs.

Oren Carmeli
Many developers refrain from creating AI with an overwhelming number of responses to character interaction because this often creates bugs that hinder the gaming experience

Matt Manning
Damn, I want to be a CPO some day